Ten Square Games is one of the largest Polish producers and publishers of free-to-play mobile games, which are played by 30 million users worldwide every month. The business was started out as a 3-person project in a 10-square-meter apartment in Wroclaw and quickly developed into a company with almost 250 specialists. Among over 200 titles, our biggest hits are: Fishing Clash, Let's Fish and Wild Hunt.
We have reached a top spot in hobby games world-wide, now we are aiming to explore and innovate in casual gaming genres. In order to do that we are currently opening a brand new studio in Warsaw and building a core team of experienced and crazy talented people that are destined to create the next big thing!
You will join an autonomous, self-organizing, creative team of highly experienced and crazy talented experts, who contribute actively with ideas and together shape product vision. You will take full ownership of your role and become a part of a small, high performing team, working in a safe and friendly environment, with a collaborative and result-oriented mindset.
We are looking for:
JOB DESCRIPTION:
As a Product Owner, you will become our partner in creating the new studio and GENRE-DEFINING GAME!
Along with the team of experts, you will drive product vision, shape the product, and explore the market hunting for areas with the potential to make new business cases. Last but not least, you will own and create a strategy for the Product area across the whole studio.
YOUR MISSION:
- explore the market to find the next sweet spot;
- deliver market & audience fit business cases;
- utilise existing and find new inputs from the market, so the team can make highest-quality decisions;
- create vision and strategy for new products and steer its execution;
- build a deep understanding of the needs of our target players and create a plan to satisfy them;
- deliver market view to the team by deconstructing and benchmarking of competitors;
- lead games wide efforts in spotting and analyzing trends and creating new monetization designs;
- collaboratively decompose all the greatest ideas into easy to grasp smaller pieces for further domain expertise polishing;
- deliver high-quality products abreast with Agile philosophy & Scrum practices.
PERFECT FIT:
- 5+ years of experience as a Product Owner/ Manager with a recent top-charts product;
- love for games and deep understanding of the market and F2P model;
- strong desire to build new and genre-defining games loved by a female audience;
- great listener and influencer;
- understanding of UA and its impact on products ROI;
- a knack for data analysis skills;
- skills for deconstructing and benchmarking the market;
- ability to partner with cross-functional teams and influence effectively;
- very good command of English and willingness to work in an international environment.
GREAT ENVIRONMENT
- Direct impact on the final product
and business direction. - Autonomy mode and freedom
of making partnership decisions. - A friendly and mature
working atmosphere.
PERSONAL DEVELOPMENT
- Safe environment and setting that
boost your EXP points and skills. - Communities of practice and educational books of your choice.
- Conferences and themed events.
COMFORT
- Working hardware matters
– win or mac – take your pick. - Attractive remuneration based
on experience and skills. - Award-winning office space
in the center of Warsaw.
CARE
- Private medical care, a life insurance
program and a Multisport card. - Free lunch days, fresh fruits,
refreshments in the office. - Assistance in relocation for you and your family and a relocation package.
Our high scores:
- 30 million users worldwide every month.
- 280 million game downloads.
- One of the TOP 3 best earning companies
listed in Polish GameDev. - Our brightest star – Fishing Clash – is among
the 70 highest paid apps on Google Play. - 8 various gaming projects (form hobby
to casual feminine games) under simultaneous
development. - 2 game studios in Wrocław and Warsaw.
- Consolidated revenue amounted
to PLN 241 million last year.

-
I started at TSG as a game tester without any experience at all. As an amateur game-making generalist, during the test period, I fixed bugs on my own and tried to participate in Game Design brainstorms and discussions. For six years, I was jumping from programming into design positions to end up as a Product Owner.
Right now, I support a team of specialists, and together with them, I make the most impactful, data-oriented decisions.The job is great because the culture is right – we work together based on trust, independence and respecting both soft and hard skills.
The board gives us a great deal of autonomy and is very supportive when we need help. Every time I feel we should take the risk and invest in an experimental feature, I get both expertise from the team and meaningful advice from the board. To sum it up, it’s a high-stakes yet very rewarding job.
Konrad
Product Owner